v20 merits and flaws

Though they do not work against you, they avoid contact, as you might contaminate them (difficulties of all Social rolls involving other Gypsies increase by two). Enchanting Voice, even if its benefits dont work for . Your fangs are enormous, snaggly things resembling cobra fangs or possibly even tusks. This Merit is often coupled with the Prey Exclusion Flaw. People are bound to talk about such a distinctive individual, and such talk may not always be in a characters best interests. 3-pt is more severe: a congenital health condition (for mortals), or a crippling physical deformity. You may gain Glamour normally as any kinain would, but you will not have any initial Glamour to use for cantrips or Fae Gifts, making it unlikely you would have learned much about either (unless you have a gift that does not require Glamour to use). Under Kindred law, both you and your childer may be subject to a Blood Hunt should other vampires discover your secret. This Merit determines your standing within the hierarchy. You reduce the difficulty of any frenzy roll involving the sight, scent or taste of blood by one. (DSBH). Characters may purchase this Merit more than once, but Storytellers should feel free to veto any Ability selections that seem too powerful or unbalanced, especially for combat Abilities. Some traits are presented as Merits in some sources and as Backgrounds in others; this list only covers sources that list traits as Merits. You must make a Willpower roll (difficulty 6) to enter another being's dwelling without being invited (though you will go to fiendishly clever lengths to garner an unwitting invitation). In most circumstances, you find that your curiosity easily overrides your common sense. As a result, you are less likely to be attacked unawares (-1 difficulty to spotting ambushes and the like). (DSBH). (CB:S), Benevolent Domitor (Ghoul) You must purchase the Domitor Background to buy this Merit. They are also known for their animal natures and prowess at Protean. (Other explanations are possible: long-lost brother, master of disguise, Progenitor clone, a victim of Vicissitude.) If you actively attempt to direct your charms at a person, you may lower the difficulty by three. Nine Lives Fate has granted you the opportunity to come as close to Final Death as anyone can get and still survive. You can accomplish any of these feats with a minimum of concentration. (INQ), Recently Arisen You have been lying in a state of torpor until very recently. This Flaw is cumulative and must be taken once per bastard sired. (CB: NOS1), Gifted The difficulties of all Craft and Expression rolls are reduced by three. During periods of the full moon, your Strength, Dexterity, and Stamina are increased by half again. Merits and Flaws are divided into four categories: physical, mental, social and supernatural. You must have a Humanity of 8 or higher to have this Merit (ELY), Fist of GodWith this Merit, sometimes called the "Witch-Hammer," you can cause aggravated damage to a Kindred or other supernatural creature by simply striking her. (ELY), Cast No Reflection You actually cast no reflection in mirrors, just like the vampires of legend. 5-pt are grossly disabling or emotionally crippling - everything from useless atrophied legs to a permanent Derangement, decided on mutually by the player and the Storyteller. Thus, your character might have the Strength of Hercules or the Intelligence of Occam. Jadasc. Only vampires with two or more dots of Valeren/Obeah may purchase this Merit. These come courtesy Monica Speca, of the wonderful 1d4cast and the award-winning Gaming as Women. All difficulties dealing with that Animal are reduced by 2. If it is lost, the anxiety this causes you interferes with your nightly existence. Rivalry (1 - 3 Flaw)You have an ongoing rivalry with someone (perhaps a Cainite, or even a mortal). These modifications are permanent unless shaped away by further Vicissitude. There may come a time when a saintly face is not enough to save you. Whenever someone you know performs an act that appears selfless, you must make a successful Self-Control roll to resist branding them a traitorous, implacable enemy bent on your destruction (and taking appropriate actions again such a monster!). (INQ). When you do fail, you quickly find someone or something else to blame. Surely you cannot be guilty of any wrongdoing! She has gotten a lot of mileage out of it, being seductive (in a butch way) to start with. Your skin is pink, you never really stopped breathing (even though you dont need to), and even sneezing comes naturally. (PGS), Gift of Proteus This merit allows the vampire to "fine-tune" the shapes achieved by the Protean Discipline. Once the sign has been seen, it must be interpreted. You are crude, rude, and socially unacceptable, forever a Philistine. The Vinculum scores between you and your enemy are automatically zero, and will never increase no matter how many time you partake of the Vaulderie together. Exactly who you owe, and why, and how much, depends on the value of the Flaw and the Storytellers twisted imagination. The most famous example is that of Childe Roland, who refused to allow his men to retreat as the Moors slaughtered them, his pride goading him to remain so that he would not appear as a coward. (CB:TOR1), Greater Colors The vampire sees colors more distinctly and with greater definition. By necessity, havens generally are secret locations or at least highly secure (ideally both), otherwise the vampire runs the risk of exposure or destruction at the hands of witch-hunters or rivals - or, worse still, the resident might become the victim of . A character with legendary Stamina might have the ability to roll a soak against any form of damage, for instance, while a character with legendary Wits might be able to shift his initiative category by one place in any given turn automatically. You may not command the vermin in any fashion; they are too intoxicated on your vitae to be of any use (though they do love you, for what it's worth). The Storyteller will decide how much a particular item is worth. Note: that anyone possessing a high rank within the Church is usually at least in their mid-30s. Although you may not intend to begin a serious relationship (or any relationship) with the object of your desire, you find yourself assuming the role of coquette or seducer, whichever seems more appropriate, whenever you are in the presence of someone who you consider attractive. Although it would not be condemned by the Kindred, you both take pains to keep the association secret. The Storyteller creates this character, but should not reveal any information to you beyond that warranted by the two characters' acquaintance. Your ribal occasionally gets the best of you, but you do the same to him. You have a good relationship with the family member and he will come to your aid if you call. The physical category describes Merits or Flaws that deal with a character's physical makeup or abilities, while the mental category addresses intellectual abilities or patterns of behavior. You receive a +3 difficulty modifier on any Social roll involving elder Kindred who know your secret. Mortal Double You have the services of someone alive who looks just like you. Stalker Someone has an unhealthy obsession with your character. Of course, he still expects you to give your life for his if need be, but until that night, the two of you are something akin to friends. Featuring 13 clans and 19 bloodlines, this volume spans the Dark Medieval World. Marijava Contact (Banu Haqim) You have an ally who is a member of the Marijava ghoul family, and can be called upon for a favor from time to time. The cost of this Merit depends on the relative power and position of your paramour in Kindred society (3 for an ancilla, 4 for another elder of equal power, 5 for a more powerful elder). Although they will never allow you to bring any vampire "friends" into their territory (and may well use lethal means to enforce their privacy), they have an interest in your well-being and give you aid so long as this doesn't compromise their principles. randomize. You will show up in mirrors and reflective surfaces albeit very faint and ghost like. Other powerful elders might wish to take advantage of your companion and the benefits he occasionally provides you. As a result, you constantly rot, though a day's rest checks and to some degree heals the effects. If the roll fails, the victim loses two dice from her Dice Pool that turn; if it botches, she may take no action whatsoever. In the case of sidhe kinain, this Flaw is the same as the Sidhe's Curse from the Player's Guide. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. This is a clear sign to anyone who knows something of changelings that you are kinain or a changeling in a mortal seeming. The number of points spent determines the scope of the variation, which must be specific, approved by the Storyteller, and defined when the merit is chosen. She may be Blood Bound to the character but would serve anyway. Then again, you may have a visions as you are walking down the street minding your own business. It is highly improbable that your allegiance is looked on favorably by her kind, and any Kindred who discovered your relationship would almost certainly disapprove. This may be a mentor, a sire, or someone who owes him a boon. (DSBH). All costs to learn that Discipline are paid out as if it were native to your clan. You are always competing with this individual, either for fun or out of spite. You get nine opportunities to make rerolls, and these opportunities are never replaced after they have been used - once they are gone, they are gone. Things change depending on 10s doing double or exploding. Arranging methods of communication and meeting places will be difficult. (PGS), Ennui You are world-weary. A 1-point rival is at your own power level, and is often annoying but not too dangerous. You can guzzle Nosferatu vitae until your stomach bursts, and your complexion won't suffer a bit. Pack Distinction You have a certain degree of fame within your pack. You, of course, are immune. The ghoul is also very competent, possessing 15 points to distribute among Attributes, 27 points to distribute among Abilities, and 5 points to put into Backgrounds. This book considers all the descriptive and systematic revisions made up to its release date of the books Vampire, 20th Anniversary Edition: The Classical Era, and revisions that could not have been updated in the main book. Animal Affinity The character has an innate understanding of and rapport with a certain type of animal. They find her totally repulsive either for a past deed or nothing at all. You cannot frenzy from sensing blood if your blood pool is full; conversely, you lose your normal difficulty reduction if your blood pool is less than a quarter full (rounded down). Only the general flow of Kindred politics and society remains reasonably familiar; the rest of the world is gibberish. Samadji may be activated in any of a number of ways. Anti-Ventrue (4 pt Flaw) You're the exact opposite of a Ventrue - instead of being graceful, you are clumsy. You pass through places like the wind, leaving nothing behind but a whisper. Pied Piper (2 - 4 Merit) Animals follow you around, making it fairly easy to track you and/or find your haven. Special Gift (1 - 3 Merit) Your sire gave you a valuable gift after the Embrace. (INQ), Kinfolk (Ghouls/Independent) Whether you know it or not, you are kin to a werewolf tribe. This may not be taken with the flaw Infamous Sire. You have a good relationship with the family member and he will come to your aid if you call. v20 Classical Age - Secrets of Unlife: the Revised Merits and Flaws Compendium. (CB: NOS1), Tortured Artist You must suffer for your work. Vicissitude Modifications (Ghoul) Although you may not be talented at the Tzimisce forms of fleshcrafting and boneshaping, at some point you have been modified into a more warlike form. (INQ). Failure means the Shadows attach the wielder. This debt could have been incurred far in the past, or only last week, but the Kindred to whom you owe the debt is still extant. Unless otherwise stated, those without a dot rating usually vary between 1-5 dots. If they haven't already, certain elders can be expected to use their information to force you to back their causes. The bugs may travel up to 20 feet from you to sting and distract your foes. (CB:G1), Inconnu Associate The character is friends with another Kindred who belongs to the Inconnu. Pack Disgrace You have done something that has brought shame to your pack and you personally. The Inbred Flaw cover all manner of physical, mental, and emotional defects. Perhaps it is because you have been tainted by your dealings with the Infernal, or perhaps they just dislike your smell. Both of you receive the benefits of the True Love Merit for one another. Such a gift is rare and precious, and many people with this capacity never even manage to fulfill their true potential. However, you do not worry overmuch about those individuals who loathe you from a distance. At times you feel your childe would commit diablerie upon you if given half a chance, and you could be right. This can be dangerous for aggravated wounds. Guardian Angel Someone or something watches over you and protects you from harm. You are expected to carry this powerful draba until you sire your own progeny, then pass the gift to her. The number of points spent determines the scope of the variation, which must be specific, approved by the Storyteller, and defined when the merit is chosen. It is imperative you keep this information hidden. People find it hard to avoid them. You go out of your way to prepare contingency plans, vary your movement patterns and habits, and otherwise make yourself a difficult target. This person might be your actual twin. Tools break or malfunction when you try to use them. During periods of the new moon, your Strength, Dexterity, and Stamina are cut in half (round down). True Gypsy (Ghoul) The blood of the Rom runs true in your veins. This will regrow when the aggravated wound is healed. Vicissitude Modifications (Ghoul) Although you may not be talented at the Tzimisce forms of fleshcrafting and boneshaping, at some point you have been modified into a more warlike form. Everyone wants to know you and be your friend, even as those in power groom you for positions of higher responsibility. You may drink an additional two Blood Points from your victim each turn. When and how this penalty applies is left to the Storyteller. The bugs may travel up to 20 feet from you to sting and distract your foes. He must feed upon the vitae of other Kindred. (ELY), Powerful Ghoul You have a very powerful ghoul Blood Bound to you. (PGS). (CB:R1). All difficulty numbers involving social interactions with the family in question are reduced by two. That is, at Hurt or Injured, you suffer no wound penalties. (CB:AS1), Natural LeaderYou are a natural born leader. The Storyteller should decide whether you know who your enemy is at the start of the game, though you may do what you can to find out. (ELY), Faerie Hatred The character is hated by the Fae. You are always assigned the most dangerous missions and you are always at the front of the fray. FlirtYou claim youre a terrible flirt, but that quite manifestly isnt true. However, he may also call upon you for aid some day. (INQ). Vampire Twentieth Anniversary Edition: The Dark Ages (PGS), Swarm Attractor You must have at least one dot in Animalism to take this Merit. Enemy (1 - 5 Flaw)You have an enemy, or perhaps a group of enemies. (PGS). (CB:Tor1), University The character has control over a university. The physical category describes Merits or Flaws that deal with a character's physical makeup or abilities, while the mental category addresses intellectual abilities or pat- terns of behavior. This Merit allows you to regain Willpower using both Natures. You are particularly fond of Kindred who realize their lesser standing in the face of your obvious superiority, although you tend to view any who speak well of you as more intelligent and deserving than most. It requires a Perception + Alertness roll (difficulty 8) to notice the slight taste of your blood. Of course, you cant digest what you eat, and there will be some point during the evening when you must force yourself to heave it back up. The difficulty for reading a target's aura is reduced to five. In game terms, subtract two from the difficulty of any Social-based roll that involves speaking, poetry, music or song. Multi-Venue Merits and Flaws Here is a list of acceptable Merits and Flaws that are found in the books of multiple venues. You may find yourself flirting with more than one person at the same time, a situation that could turn awkward in a heartbeat. This may be one of the existing physical or supernatural Flaws listed in the Player's Guide, like Huge Size, Short, Changeling's Eyes or the like, or it may be some new physical change or deformity. Pure Blood The Curse of Caine runs strongly in your veins. Either because of personal proclivity or the rigors of Vicissitude, you have become acclimatized to pain. Gangrel: Merits and Flaws. However, this will aggravate others of your gender. Storytellers should feel free to disallow any communities deemed unbalancing or two inclusive. Addictive BloodYour blood is especially delicious to others, Kindred or Kine, containing a substance they find physically addictive. And I probably wouldn't make a Tremere without Eidetic Memory. While your packmates may still be groggy, you tend to be awake and aware. If a situation arises in which you should be killed, you actually survive, though you may be worse for wear. These have all been modified to provide you with protection, numerous places to rest and emergency escape routes. This ability is not under your control. (GFA), Approved Friendship You have a friendship with a non-Sabbat, either mortal or Kindred, that you are allowed to keep for some reason. Contents 1 Merits 1.1 One 1.2 Two 1.3 Three 1.4 Four 1.5 Five 1.6 Six 1.7 Seven 2 Flaws What are your favorite merits and flaws from V20? : r/WhiteWolfRPG - Reddit Add two dice to all social rolls in such circumstances. (PGS), Wuzho Enemy You have drawn the attention of one of the Wuzho. Samadji may be activated in any of a number of ways. The ability is different from any normal vampiric power or Discipline. Although you never deliberately do anything to harm yourself, you do tend to hinder yourself at awkward times. Revenants with this Flaw want nothing more than to serve the glorious ideals of the Sabbat, and leap to indulge many Sabbat vampire's whim. However, the anarchs will not accept you due to some past transgressions you have committed against them. During the entire cycle of the moon, you vary your emotional level to suit the stage of the moon. You might not even know that your beloved liege is hated at all; after all, who could dislike such a wonderful creature as she? You are slow to heal normal wounds as well, requiring two Blood Points per Health Level recovered. They gain two blood points for every one drunk. (DSBH), Blunt Teeth Your teeth are huge and square, not shark like those of most other vampires. (ELY), Phralmulo (Ravnos) You were Embraced from within the Rom, from one of the families of power. This characteristic makes you the center of attention at any gathering, since they all want to wholeheartedly please you. Discipline Prodigy You are especially skilled in the use of one of your clan Disciplines. Dark Ages describe the ability differently, but the cost and effect are the same. (This was labeled as a Tzimisce merit but is suitable for any character. (PGS), Prophetic AbilityGod speaks to you in signs and portents, visions and images. However, even though others will not drink your blood, you still have to drink theirs. "Decrepitude" and "Hemetic" didn't make it into V20. The double must be fully aware of your personal life, including all your relationships and activities. (ELY). A 5 point Merit means that you often sense your others emotions, even at a distance, and can feel the others physical pain or peril. I like some of the more subtle merits, like Inoffensive to Animals, Acute Sense (s), Catlike Balance, Early Riser, etc. Whenever you kiss someone, you leave traces of sweet vitae behind. All of this and more can be achieved with merits and flaws! (CB:R1), Addiction (Vampire) You are addicted to some substance in addition to the blood. As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modification are not in and of themselves hideous. (ELY), Paramour (3 - 5 Merit) You have had a long-term (minimum of 75 years) relationship with a fellow Kindred. In the absence of a sire, he becomes what he believes himself to be, 'Hollywood-itis,' the belief that one has the powers and limitations of one of the several movie vampires, is the most common form. It is also conceivable that your debt could be called in; and that you could be asked to perform some service or favor for any such vampire to whom you are indebted. Lustful You cant resist the erotic advances of the appropriate gender(s). The difference between this Flaw and the Ecstatic Merit is that people don't take you seriously. (PGS). This Merit must be taken separately for each such childe. Power levels of samadji vary greatly; a three to four merit samadji might provide the user with effects equivalent to low-level Disciplines, such as Unseen Presence. Mage Companion The character is friends with someone who has Awakened and is a Mage. If you are Bruised, you will heal in a matter of hours. These modifications are permanent unless shaped away by further Vicissitude. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. Demesure Dmesur refers to sinful pride that results in extraordinary (and sometimes horrendous) costs to the possessor and those around him. (ELY), Paranoia, Extreme You are certain that the world is full of creatures and people who wish to see you destroyed. (NOS), Club Foot One of your feet is gnarled and deformed. Kinfolk (Ghouls) Whether you know it or not, you are kin to a werewolf tribe. Lasombra cannot take this Flaw. (PGHC). You receive a +2 to the difficulty level of rolls involving technology and to social interactions with everyone save other elder Kindred. Disciplined Eye With a point each of blood and Willpower and a successful Willpower roll (difficulty 6), you may force your third eye closed for a full scene. (INQ), Virulent Strike (Ghoul) Through strange Thaumaturgical sorcery, unknown rituals or even an odd quirk of your ghoul physiognomy, you have been imbued with the power of the supernatural You can cause aggravated damage to supernatural creatures by striking them, biting them, raking them with bonecrafted spurs - whatever. Upholding the Masquerade becomes difficult for you. Sexy You are one sexy mutha. Nosferatu-Specific Merits and Flaws | New Eden | Obsidian Portal Closer than Blood (3 or 5 Merit)You have an affinity with another Cainite (most likely a Toreador, but possibly one of another clan) not brought about Blood Oath other artificed means. Work with your Storyteller to create a good reason for this effect, and how it developed. You are already capable of controlling yourself far better than most Kindred and have a number of dice equal to your rating in this Merit that you may add to your rolls to resist Frenzy. However, as a couple, you are very formidable. However, unless he is made into a ghoul, he will continue to age normally. Eventually, he will no longer be your exact double. You feel that your domitor needs you, and that every feeding is nothing short of an act of purest love. You make sure your victims have ingested the substance before you drink from them so you can enjoy the effects. Other reasons why you might be Beholden include: someone has dirt on you; you borrowed money from them; they did you a favor; they saved the life of someone important to you; they kept you (or a loved one) from suffering some horrible fate. Your Willpower is considered to be two points lower when the object of your romanticism attempts to use Dominate or Presence on you. The player is trusted, even if they are not trustworthy. Well-Traveled The character has traveled all over the globe, seen many different cities, and met a great number of Kindred. You must learn to feed in other ways, perhaps drawing the blood you need with a syringe or razor, if you do not wish to kill every time you feed. You may or may not remember how the competition started, but now you and your rival are inseparable. (ELY), Religious HysteriaEven among the devoutly religious, there are those that take things too far. Family Member A member of your mortal family is also a vampire. Your rival occasionally gets the best of you, but you do the same to him. For a vassal, the domitor triggers this penalty; for revenants, any vampire known to be Sabbat may easily influence a ghoul with the Flaw. You and your spouse would die or kill for one another. Any Kindred who tastes his blood will find it extremely rich and potent and will recognize its great strength. (CB:S), Secret FriendshipYou have a secret friendship with a denizen of the World of Darkness: a vampire, mage, werewolf or other supernatural entity. Your Storyteller should create game stats for the stalker. (1 pt.) InnocentYou are always thought of in the most positive light, unless evidence exists to prove otherwise. Merits and Flaws - Onyx Path Publishing Sweet Blood Your vitae tastes like the finest wine, sweet and heady without the slightest trace of salt or metallic tang. You do not like to do anything that requires a lot of effort on your part. This creature may be a mage, a werewolf, a changeling, a wraith, or something even more unusual. Pack Punishment You are bound by some special punishment imposed on you by your pack for doing something in opposition to pack rules. By concentrating for a turn and spending a Blood Point, you may will your body to do something vile, making a Wits + Intimidation roll (difficulty of the opponent's Wits + Self Control). Baroness Nerak. For example, a Tzimisce would not get this bonus against the bandit who ambushes her on the road but would receive against the Shadow Lord who slew her sire and drove her from her ancestral fief. The Merits from Prime 5.1 have been included for convenience. He must also be a good actor. The Guide contains completely revised rules for each Merit and Flaw and new Characteristic effects created for your Vampire games (any V20 scenario). Though your sire may no longer have any dealings with you, the simple fact of your ancestry has marked you forever. Within your specific Aptitude, reduce all difficulties by 2. Depending upon the circumstances, the Storyteller may allow you to use two extra dice when making any type of roll involving Presence. List of Merits and Flaws (Storyteller System), Do Not Sell or Share My Personal Information. PDF Death Quaker's Big List of Merits and Flaws - DonDon (CB:AS1). Acute VisionYou have exceptionally keen eyesight. You are still Incapacitated normally. Despite the drawback, when used in conjunction with Aura Perception, the vampire will discover far more information from her target. This manifests as a repeated questioning of others as to your looks. (INQ), Demon Plagued Either at one time the character practiced Infernal Diablerie and then broke it off or ran a foul of Baali, or another Infernalist and her cultists. Tough as Nails You come from hardy, thick-skinned stock, or perhaps the gods have favored you. This could be anything from having murdered an elder to being a member of the Sabbat. This prestige might aid you greatly in dealings with your elders or other neonates, or it might engender jealousy or contempt. If this is the case, then the Storyteller may well want to increase the cost of this merit. Unlike Precognition, the visions are always steeped in symbolism, and they apply only to your own unlife. Your vampire spouse is your equal in terms of power and status. (PGS), Pack Rival You have an intense rivalry with a member of your pack. This childe is loyal, and often serves as both an information font and protection. Al those you try to Embrace die. Dark SecretYou have some sort of secret that, if uncovered, would be of immense embarrassment to you and would make you a pariah in the local Kindred community. Valuable Secret (1 - 3 Merit) Others would kill or die to know this secret the character guards. These visions will range from the obvious to the symbolic; the exact nature and effect of the visions is up to the Storyteller. Whether it instills people with fear, love, or self-loathing, all Disciplines that require sight contact have their difficulties reduced by 3. If brought as a Flaw, then your extended family believes you may compromise their security. (CB: NOS1), Ravaged [Kinain] You were Ravaged by a changeling at some point in your past, stripping you of the glamour of your fae heritage, which you have yet to recover. You may purchase as many modifications as you can afford, but your social abilities are probably doomed.

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v20 merits and flaws